Home » Uncategorized » ’Jumping Out from the Pressure of Work and into the Game: Curating Immersive Digital Game Experiences for Post-Work Recovery

’Jumping Out from the Pressure of Work and into the Game: Curating Immersive Digital Game Experiences for Post-Work Recovery

Mella, J., Iacovides, I., & Cox, A. (2024). ’Jumping Out from the Pressure of Work and into the Game: Curating Immersive Digital Game Experiences for Post-Work Recovery. ACM Games: Research and Practice.

In this paper we explore how digital games can be used for psychological recovery after work. We conducted a study involving eleven participants who played games post-work and participated in follow-up interviews.

Key points:

  1. Immersion in Gaming for Recovery: The study focuses on how immersion in gaming can aid in the recovery from work-related stress. Immersion is seen as a multifaceted experience that can help players detach psychologically from work stresses and recover their mental resources.
  2. Strategies for Immersive Experience: Participants reported various strategies to enhance their gaming immersion to optimize recovery. These strategies included selecting games based on their ability to provide challenge, mastery, relaxation, or a sense of control.
  3. Framework of Immersion Optimization: The research contributes a framework for understanding how different elements of games can be used strategically to facilitate recovery. This includes aspects such as game choice, gameplay settings, and in-game goals.
  4. Impact of Gaming on Recovery Experiences: The study found that strategic gaming can effectively provide recovery experiences such as psychological detachment, relaxation, and mastery. These experiences are crucial for recuperating after work and preventing long-term stress effects.
  5. Methodological Insights: The use of a laddering methodology provided detailed insights into the specific components of gaming that support recovery. This approach highlighted the direct connections between game features, player experiences, and recovery outcomes.
  6. Implications for Game Design and Use: The findings suggest that both game developers and players can benefit from understanding how different game features can be used to enhance post-work recovery. The study advocates for games designed with features that support recovery needs.