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Tag Archives: Videogames
CHIPLAY 2025 lasting impact award
Our 2015 CHI PLAY paper on removing HUDs and player involvement just won the CHIPLAY 2025 Lasting Impact Award. The award honours one influential paper published at CHI PLAY that has significantly impacted the CHI PLAY community and has shown sustained influence. Thanks especially to Jo Iacovides, who gave the acceptance talk at the conference […]
Measuring Immersion: The IEQ Explained
Are you interested in studying the psychology of gaming or immersive experiences? The Immersive Experience Questionnaire (IEQ) is an essential tool that can help you measure immersion—the psychological experience of being deeply engaged in a task, such as playing a video game. Whether you’re investigating what makes games so captivating or analyzing the factors that […]
’Jumping Out from the Pressure of Work and into the Game: Curating Immersive Digital Game Experiences for Post-Work Recovery
Mella, J., Iacovides, I., & Cox, A. (2024). ’Jumping Out from the Pressure of Work and into the Game: Curating Immersive Digital Game Experiences for Post-Work Recovery. ACM Games: Research and Practice. In this paper we explore how digital games can be used for psychological recovery after work. We conducted a study involving eleven participants who […]
COVID Ward
A blogpost by Emma Holliday, student on MSc HCI 2019-2021 Getting into the video games industry was originally my inspiration for studying Computer Science. As I learned about the often toxic work environments (and sexism) in the gaming industry, I decided to leave this dream behind and went into software development instead. That’s why I’m […]
Rewards Placement can Determine Engagement in Apps
Our new research paper coauthored with Dr Diego Garaialde and Dr Ben Cowan from UCD, identifies the best location to place rewards when using gamification to motivate users. The research paper, which was published in the International Journal of Human-Computer Studies and is available online on Science Direct (sciencedirect.com), highlighted that placing rewards early on in the user […]
Talk: Games for Academic Life
Prof Anna L Cox gives keynote speech “Games forAcademic Life” at GALA 2020, Games and Learning Alliance conference. A copy of the slides is available for download.
You are suddenly part of a virtual team.
Reblogged from an article by Evelyn Tan describing our work on using games to support the creation of digital teams We were pushed into the age of fully remote work as abruptly as COVID-19 exploded across the globe. We are all suddenly part of a virtual team. We had no idea this was coming. And […]
The gamer in your life isn’t ignoring you, they’re blind to your presence
By Charlene Jennett, University College London and Anna L Cox, University College London It’s irritating when you try to talk to someone playing a videogame. You tell them dinner is ready and they completely ignore you. Their eyes are glued to the screen, their fingers frantically pushing buttons. We find it rude and it has […]
Rough day at work? Call of Duty can help you recover
By Emily Collins, University College London and Anna L Cox, University College London Videogames have a had a particularly bad rap lately, not least after a UK coroner suggested a link between Call of Duty and teenage suicide. But recent evidence suggests that gaming can be good for us and, in particular, can help us […]